Q/E - Rotate Camera

Y - Lock/Unlock Camera

WASD - move unlocked camera

Right Click - Inspect character
Middle Click (DRAG) - Rotate camera
Left Click (DRAG) - Pan camera


Updated 1 day ago
Published 10 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorAngular
GenreStrategy
Made withGodot
Tagsdemon, imp, Isometric, orc, Roguelite, Tactical, Tactical RPG
Average sessionA few seconds
LanguagesEnglish
ContentNo generative AI was used

Comments

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(+1)

I got to the second battle.

Think it could use more stuff in the UI like how much gold I have.

Still, like the idea.

I appreciate the response, i'll make sure theres a more present gold ui.

(1 edit)

Added some changes  if you have the time i'd love to hear more feedback, for example things that ruined the flow of the game anything, no matter how minor be harsh :)

Perhaps even potential ideas.

I want to get the game into a state where even the simplest parts of it are enjoyable before I add more content

So I noticed the gold count and even blue flames indicating the turns, which are nice touches.

As I played, I managed to update the damage and use gold to buy the available items and reached like 12 or 13 rounds because the strategy becamos the same: Getting my girls always in the right spots, so I can instakill the red girls.

It also happens that each round  always starts with my turn instead of the enemy.

I did lose one of the girls but still.


So I wonder if you have ideas like stronger enemy types or even different level environments, to make sure the player doesn't just keep instakilling and ending fights easily.

Thanks for the response! I'm releasing a patch today to address the scaling problem, give me roughly an hour. Different environments is also a good idea but will have to be done tomorrow

Updated, let me know what you think!

Noticed the game got more challenging and even got to see the blond blue girl.

I wonder if you plan some sort of "codex" or texts explaining the enemies, at some point.

I think the "white" girl is capable of hurting my girls from a range.

(1 edit)

Thats a good idea, the game is lacking a lot when it comes to visual clarity I'll see if I can set somthing up 

Added a way to see information on current enemies and added extra clarity to the "white" girl, let me know what you think